![]() ![]() The line below can be used for custom Soundalias for Ambient Looping sounds. This assumes your custom sounds are in the folder "mp_yourmapname", if the sounds are not custom then you can skip that step.Now include your sound files with sound,mp_yourmapname/yoursoundname.wav.To include your sound aliases file type in sound,mp_yourmapname,all_mp!.# will be automatically filled in when you connect them.īe sure to update your zone file so the sounds are packaged.Ĭ:\Program Files\Activision\Call of Duty - World at War\zone_source\ Fill in the source script_struct with these Keys / Values.With both selected press to connect them and a red line should appear with arrows pointing away from the first one selected to the second one. ![]() Now connect these two entities by Selecting the start script_struct then selecting the other. ![]() First create two script_struct entities at the start and end of the line.This would be useful for power lines or wind. # is the time in seconds of the min wait time. # is the time in seconds of the max wait time. If you select random then you also need the following two key / values. ![]() When INPUT is "random" then it will randomly pick what sound to play under the previous tag, there can be more than 1. When INPUT is "looper" then the sound starts when it is finished and continues the whole game. INPUT is the name of the sound in your mp_yourmapname.csv file in sound aliases. This is automatically generated by the selection.
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